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Description Edit

VIP Bank Screen

"Become a VIP player! Make purchase in the bank and collect VIP! The higher your VIP level the more benefits you get"

"Earn extra points for visiting a game every day" Visit Big Business tomorrow and get 25 Points!"

Players receive VIP points for visiting the game daily, and for making purchases in the Bank. As you collect VIP points, your VIP level will increase, and each VIP level has greater benefits for the player. The bank screen shows your current VIP level, along with your current point total, and the number of points required for the next VIP level. A sample of the bank screen is shown here.



VIP Pyramid Edit

Additional VIP points can be gained by populating the VIP Pyramid. The pyramid can be found be tapping on the VIP Icon pyramid icon in the top right corner of your screen (on iPad), or through the Bank (for iPad and Windows). The pyramid screens shows some of your friends at the bottom. The friend icons can be dragged into one of the empty slots in the pyramid. As your friends gain VIP points, you will gain a percentage of their points, based on their level in your pyramid.

Sample screen shots of the VIP pyramid are included here:

VIP Pyramid Info

VIP Pyramid

VIP Pyramid Info2

Windows Version

VIP Pyramid on iPad

iPad Version



VIP Levels and Points Required Edit

Note that the points required is not the total points, but the number of points that must be collected between each level. When you achieve a new level, your VIP points disappear, and you start over with zero.

Level Points Required

iPad

Points Required

Windows

Points Required

Android

Points Required

Facebook

1 20
2 200
3 1,000
4 3,000 3,000
5 9,000 9,000
6 11,000 20,000
7 20,000 40,000
8 60,000 100,000
9 100,000 200,000
10 200,000 400,000
11 300,000 N/A
12 400,000 N/A

Types of Bonuses Edit

There are two types of bonuses; passive and active. Passive bonuses are always in effect once you reach a certain VIP level. Active bonuses are in effect only for short periods of time, and must be activated by the player using a certificate. Active VIP certificates can be obtained as Rewards, and as rewards for completing certain events and battles. There are four types of certificates: 1 day, 7 days, 14 days, and 30 days.

To use Active bonuses, go to the Bank screen, tap on "VIP benefits", then tap on "Activate". This brings up a window showing the number of certificates you have of each type. Tap "Use" on the button next to the certificate you want to use.

VIP Enable Active Bonus Certificate

VIP Benefits Edit

Bonuses show apply to both Windows and iPad, unless stated otherwise. (We need people to confirm the bonuses for Android and Facebook.)

Active bonuses shown in italics are only available during events!

During many events, several additional active bonuses are available. Events that require collecting items from citizens will typically have bonuses that increase the chance of finding two of a resource item. The table below shows in italics what these event bonuses look like. For more information about the specific bonuses available for an event, visit the page for that event.

===
Level 1 ===

Passive Bonuses Active Bonuses
City Credits purchased in the bank : +5% Chance to find useful items : +3%
Free gifts daily limit : +1 Population Growth : +3%

Level 2Edit

Passive Bonuses Active Bonuses
City Credits purchased in the bank : +5% Chance to find useful items : +4%
Free gifts daily limit : +2 Population Growth : +4%
Guest actions limit: +1 (iPad only) Experience Earned : +2%

Level 3Edit

Passive Bonuses Active Bonuses
City Credits purchased in the bank : +5% Chance to find useful items : +6%
Free gifts daily limit : +3 Population Growth : +6%
Corporate points for daily visit : +1% (iPad +1) Experience Earned : +2%
Storage capacity : +1 Each warehouse capacity : +1
Guest actions limit: +1 (iPad only) Event bonus: 10% to get 2x of most common event resource

Level 4Edit

Passive Bonuses Active Bonuses
City Credits purchased in the bank : +10% Chance to find useful items : +8%
Free gifts daily limit : +4 Population Growth : +8%
Corporate points for daily visit : +1% (iPad +1) Experience Earned : +3%
Storage capacity : +1 Each warehouse capacity : +1
Electricity produced : +2% Building and upgrading time : -1%
Guest actions limit: +2 (iPad only) Event bonus: 15% to get 2x of most common event resource
Event bonus: 5% to get 2x of second most common event resource

Level 5Edit

Passive Bonuses Active Bonuses
City Credits purchased in the bank : +10% Chance to find useful items : +10%
Free gifts daily limit : +5 Population Growth : +10%
Corporate points for daily visit : +2% (iPad +2) Experience Earned : +4%
Storage capacity : +2 Each warehouse capacity : +2
Electricity produced : +4% Building and upgrading time : -2%
Happiness : +3% New region cost : -3%
Guest actions limit: +2 (iPad only) Event bonus: 20% to get 2x of most common event resource
Event bonus: 10% to get 2x of second most common event resource
Event bonus: 5% to get 2x of least common event resource

Level 6Edit

Passive Bonuses Active Bonuses
City Credits purchased in the bank : +10% Chance to find useful items : +12%
Free gifts daily limit : +6 Population Growth : +12%
Corporate points for daily visit : +2% (iPad +3) Experience Earned : +5%
Storage capacity : +2 Each warehouse capacity : +2
Electricity produced : +5% Building and upgrading time : -4%
Happiness : +4% New region cost : -5%
Guest actions limit: +2 (iPad only) Building and upgrading cost : -4%
Corporate points for completing plans : +1%
Event bonus: 25% to get 2x of most common event resource
Event bonus: 15% to get 2x of second most common event resource
Event bonus: 10% to get 2x of least common event resource

Level 7Edit

Passive Bonuses Active Bonuses
City Credits purchased in the bank : +15% Chance to find useful items : +15%
Free gifts daily limit : +7 Population Growth : +15%
Corporate points for daily visit : +3% (iPad +3) Experience Earned : +7%
Storage capacity : +3 Each warehouse capacity : +3
Electricity produced : +6% Building and upgrading time : -6%
Happiness : +6% New region cost : -7%
Guest actions limit: +3 (iPad only) Building and upgrading cost : -6%
Corporate points for completing plans : +2%
Contracts execution : -3%

Level 8Edit

Passive Bonuses Active Bonuses
City Credits purchased in the bank : +15% Chance to find useful items : +18%
Free gifts daily limit : +8 Population Growth : +18%
Corporate points for daily visit : +4% (iPad +4) Experience Earned : +10%
Storage capacity : +4 Each warehouse capacity : +4
Electricity produced : +7% Building and upgrading time : -9%
Happiness : +8% New region cost : -9%
Guest actions limit: +3 (iPad only) Building and upgrading cost : -9%
Corporate points for completing plans : +3%
Contracts execution : -6%
Research center production time : -5%
Event bonus: 30% to get 2x of most common event resource
Event bonus: 20% to get 2x of second most common event resource
Event bonus: 15% to get 2x of least common event resource

Level 9Edit

Passive Bonuses Active Bonuses
City Credits purchased in the bank : +15% Chance to find useful items : +21%
Free gifts daily limit : +9 Population Growth : +21%
Corporate points for daily visit : +4% (iPad +4) Experience Earned : +15%
Storage capacity : +5 Each warehouse capacity : +5
Electricity produced : +10% Building and upgrading time : -12%
Happiness : +11% New region cost : -12%
Guest actions limit: +4 (iPad only) Building and upgrading cost : -12%
Corporate points for completing plans : +4%
Contracts execution : -9%
Research center production time : -10%
Energy restoring time : -10%
Event bonus: 35% to get 2x of most common event resource
Event bonus: 25% to get 2x of second most common event resource
Event bonus: 20% to get 2x of least common event resource

Level 10Edit

Passive Bonuses Active Bonuses
City Credits purchased in the bank : +20% Chance to find useful items : +25%
Free gifts daily limit : +10 Population Growth : +25%
Corporate points for daily visit : +5% (iPad +5) Experience Earned : +20%
Storage capacity : +6 Each warehouse capacity : +6
Electricity produced : +15% Building and upgrading time : -15%
Happiness : +15% New region cost : -15%
Guest actions limit: +4 (iPad only) Building and upgrading cost : -15%
Corporate points for completing plans : +5%
Contracts execution : -12%
Research center production time : -15%
Energy restoring time : -20%
Event bonus: 50% to get 2x of most common event resource
Event bonus: 30% to get 2x of second most common event resource
Event bonus: 25% to get 2x of least common event resource

Level 11 (iPad only)Edit

Passive Bonuses Active Bonuses
City Credits purchased in the bank : +20% Chance to find useful items : +25%
Free gifts daily limit : +10 Population Growth : +25%
Corporate points for daily visit : +5 Experience Earned : +20%
Storage capacity : +6 Each warehouse capacity : +6
Electricity produced : +15% Building and upgrading time : -15%
Happiness : +15% New region cost : -15%
Guest actions limit: +4 Building and upgrading cost : -15%
Corporate points for completing plans : +5%
Contracts execution : -12%
Research center production time : -15%
Energy restoring time : -20%
Corporate Shop discount: 10%
Event bonus: 60% to get 2x of most common event resource
Event bonus: 35% to get 2x of second most common event resource
Event bonus: 30% to get 2x of least common event resource

Level 12 (iPad only)Edit

Passive Bonuses Active Bonuses
City Credits purchased in the bank : +20% Chance to find useful items : +25%
Free gifts daily limit : +10 Population Growth : +25%
Corporate points for daily visit : +5 Experience Earned : +20%
Storage capacity : +6 Each warehouse capacity : +6
Electricity produced : +15% Building and upgrading time : -15%
Happiness : +15% New region cost : -15%
Transportation time: -10% Building and upgrading cost : -15%
Guest actions limit: +4 Corporate points for completing plans : +5%
Contracts execution : -12%
Research center production time : -15%
Energy restoring time : -20%
Corporate Shop discount: 15%
Production time at the Design Office: -10%
Event bonus: 75% to get 2x of most common event resource
Event bonus: 50% to get 2x of second most common event resource
Event bonus: 35% to get 2x of least common event resource

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