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Modules can be inserted into open sections in your buildings to improve the efficiency of your buildings. Different types of modules are effective only for certain types of buildings, such as modules that increase happiness will only work in buildings that have a happiness rating.

Modules are acquired by various means; many can be built at the Research Center, some are purchased only through the Winner's shop or Corporation Shop. Many of the ones available through the Research Center or the Corporation shop are also given as Rewards, found in treasure chests, or given as rewards for battles, Boss Fights, or special events.

Three Module Sections With Two Locked
Buildings typically have three module sections. The first is free, the second costs Cash 10 to unlock, while the third costs Cash 175. Tapping on an open section in a building will open a window that shows all of the modules you currently have in storage, with an "insert" button on each one that can be used in that building. The window has this text:

"Your scientists developed specific modules, which will improve the production level, increase profit, and make citizens life better! Create these complex devices in the special Research center."

Sometimes special buildings or holiday buildings, such as Magic Pie Cafe, do not have module slots. Buildings without slots will sometimes gain them after a time; and example is the Delta Plan Ride, which originally did not have them, but which got them after a year or so. It is worthwhile to check back after updates to see if buildings without modules slots have gained them.

It is not possible to use two modules of the same effect in one building. For example two modules of Happiness, regardless of size.

This page currently describes more than 100 different modules, and 11 different module recipes.

S-Modules (Small) Edit

Image Name Effect Buildings that accept this module Cost / Where to Acquire Cost to Extract
S-Module of Happiness
S-Module of Happiness Happiness +10% Entertainment Facilities 2 Lense, 6 Bronze gear-wheel, 3 Industrial Glue, Coins 3,000, Time 8 h at Research Center Coins 6000
S-Module of Profit
S-Module of Profit Accelerates accumulation of profit by 4% Entertainment Facilities 1 Lense, 7 Bronze gear-wheel, 4 Industrial Glue, Coins 2,000, Time 8 h at Research Center Coins 6000
S-Module of Experience
S-Module of Experience XP2 +1 (increases experience for contract) Industrial Buildings 4 Lense, 4 Bronze gear-wheel, 4 Industrial Glue, Coins 4,000, Time 8 h at Research Center Coins 6000
S-Module of Bargain
S-Module of Bargain Reduces the price for conclusion of contract by 5%. Industrial Buildings 4 Bronze gear-wheel, 5 Industrial Glue, 6 Lense, Coins 15,000, Time 8 h at Research Center Coins ?
S-Module of Population
S-Module of Population Accelerates the accumulation of population by 5%. Residential Buildings 5 Bronze gear-wheel, 4 Industrial Glue, 3 Lense, Coins 2,000, Time 8 h at Research Center Coins ?
S-Module of Birth Rate
S-Module of Birth Rate Increases population growth by 7%. Residential Buildings 2 Bronze gear-wheel, 4 Industrial Glue, 6 Lense, Coins 2,000, Time 8 h at Research Center Coins ?
S-Module of Energy
S-Module of Energy Reduces energy requirement of the building by 5%. Residential Buildings, Entertainment Facilities, Industrial Buildings 8 Bronze gear-wheel, 4 Industrial Glue, Coins 3,000, Time 8 h at Research Center Coins ?
S-Module of Speed
S-Module of Speed Speeds up the return of cars from trips by 5%. Terminal

5 Silver gear-wheels, 5 Pliers, 13 Lense, Coins 3,000, Time 8 h at Research Center

Coins ?
S-Module of Bonus
S-Module of Bonus Increases bonus effects duration by 5%. Administrative Building

4 Lense, 4 Silver gear-wheels, 5 Pliers, Coins 5,000, Time 8 h at Research Center

Coins ?
S-Module of Space
S-Module of Space Increases warehouse capacity by 2. Warehouse Coins 6000
S-Module of Urbanization
S-Module of Urbanization Increases buildings limit in the city by 5. Administrative Building

5 Silver gear-wheels, 3 Lense, 5 Pliers, Coins 6,000, Time 8 h at Research Center

Coins ?
Garage S-Module
Garage S-Module Increases the capacity of the Garage by 8 vehicles. Garage

3 Silver gear-wheels, 5 Lense, 6 Pliers, Coins 400,000, Time 18 h at Research Center

Coins ?
S-Module of Power
S-Module of Power Increases production of electricity by 5%. Electricity buildings.

Rating Points Simple 12,000 (corporation rating points) from Corporation shop

Coins 6000
S-Module of Economy Robot
S-Module of Economy Robot Reduces the cost of launching a task by 8%. Robotarium

4 Bronze Gear-wheel, 2 Microchip, 4 Lense, Coins 3,000, Time 8 h at Research Center.

Coins ?
S-Module of Speed Robot
S-Module of Speed Robot Reduces the task completion time by 7%. Robotarium

6 Bronze Gear-wheel, 2 Microchip, 2 Lense, Coins 3,000, Time 8 h at Research Center.

Coins ?
S-Module of Technology Robot
S-Module of Technology Robot Increases the experience gained for completing a task by 2. Robotarium

8 Bronze Gear-wheel, 2 Microchip, Coins 2,500, Time 8 h at Research Center.

Coins ?

M-Modules (Medium) Edit

Image Name Effect Buildings that accept this module Cost / Where to Acquire Cost to Extract
M-Module of Happiness
M-Module of Happiness Happiness + 20% Entertainment Facilities Recipe: M-Module of Happiness, 4 Blowtorch, 3 S-Module of Happiness, Coins 9,000, Time 1 d at Research Center Cash 5
M-Module of Profit
M-Module of Profit Accelerates the accumulation of profit by 7% Entertainment Facilities Recipe: M-Module of Profit, 4 Blowtorch, 3 S-Module of Profit, Coins 7,000, Time 1 d at Research Center Cash ?
M-Module of Experience
M-Module of Experience XP2 +2 (increases experience for contract) Industrial Buildings Recipe: M-Module of Experience, 5 Blowtorch, 3 S-Module of Experience, Coins 12,000, Time 1 d at Research Center Coins ?
M-Module of Bargain
M-Module of Bargain Reduces the price for conclusion of contract by 10%. Industrial Buildings Recipe: M-Module of Bargain, 5 Blowtorch, 3 S-Module of Bargain, Coins 35,000, Time 1 d at Research Center Coins ?
M-Module of Population
M-Module of Population Accelerates the accumulation of population by 10% Residential Buildings Recipe: M-Module of Population, 4 Blowtorch, 3 S-Module of Population, Coins 7,000, Time 1 d at Research Center Cash ?
M-Module of Birth Rate
M-Module of Birth Rate Increases population growth by 15% Residential Buildings Recipe: M-Module of Birth Rate, 4 Blowtorch, 3 S-Module of Birth Rate, Coins 7,000, Time 1 d at Research Center. Cash ?
M-Module of Energy
M-Module of Energy Reduces energy requirement of the building by 10%. Residential Buildings, Entertainment Facilities, Industrial Buildings Recipe: M-Module of Energy, 4 Blowtorch, 3 S-Module of Energy, Coins 9,000, Time 1 d at Research Center Cash 5
M-Module of Bonus
M-Module of Bonus Increases bonus effects duration by 10%. Administrative Building Recipe: M-Module of Bonus, 3 S-Module of Bonus, 5 Blowtorch, Coins 12,000, Time 1 d at Research Center Cash ?
M-Module of Space
M-Module of Space Increases warehouse capacity by 4. Warehouse Recipe: M-Module of Space, 3 S-Module of Space, 6 Blowtorch, Coins 60,000, Time 1 d at Research Center Cash ?
Garage M-Module
Garage M-Module Increases capacity of the Garage by 15 vehicles. Garage 10 Bronze Gear-wheel, 5 Industrial Glue, 3 Garage S-Module, 5 Blowtorch, Coins 1,500,000, Time 2 d at Research Center Cash ?
M-Module of Power
M-Module of Power Increases production of electricity by 10%. Electricity Buildings Recipe: M-Module of Power, 5 S-Module of Power, 4 Blowtorch, Coins 9,000, Time 1 d at Research Center Cash ?
M-Module of Economy Robot
M-Module of Economy Robot Reduces the cost of launching a task by 16%. Robotarium

Recipe: M-Module of Economy Robot, 3 S-Module of Economy Robot, 4 Blowtorch, Coins 9,000, Time 1 d at Research Center.

Coins ?
M-Module of Speed Robot
M-Module of Speed Robot Reduces the task completion time by 14%. Robotarium

Recipe: M-Module of Speed Robot, 3 S-Module of Speed Robot, 4 Blowtorch, Coins 9,000, Time 1 d at Research Center.

Coins ?
M-Module of Technology Robot
M-Module of Technology Robot Increases the experience gained for completing a task by 4. Robotarium

Recipe: M-Module of Technology Robot, 3 S-Module of Technology Robot, 4 Blowtorch, Coins 9,000, Time 1 d at Research Center.

Coins ?
M-Module of Well-being M-Module of Well-being Accelerates accumulation of profit by 3% and increases profit by 5%. Entertainment Facilities GoldMedal 6 at Winner's Shop Cash 5
M-Module of Exorbitance M-Module of Exorbitance Happiness +8%, and decreases electricity consumption by 3%. Entertainment Facilities, (Decorations??) GoldMedal 5 at Winner's Shop Cash 5
M-Module of Plenty M-Module of Plenty Happiness +8% and increases profit by 4%. Entertainment Facilities GoldMedal 5 at Winner's Shop Cash 5
M-Module of Wealth M-Module of Wealth Happiness +8% and accelerates the accumulation of profit by 3%. Entertainment Facilities GoldMedal 5 at Winner's Shop Cash 5
M-Module of Prosperity M-Module of Prosperity Happiness +8% and accelerates the accumulation of profit by 3%. Entertainment Facilities GoldMedal 4 at Winner's Shop Cash 5

B-Modules (Big) Edit

Image Name Effect Buildings that accept this module Cost / Where to Acquire Cost to Extract
B-Module of Birth Rate
B-Module of Birth Rate Increases population growth by 20% Residential Buildings 2 M-Module of Birth Rate, 14 Lense, 13 Industrial Glue, 7 Silver Gear-wheel, Coins 200,000, Time 2 d at Research Center. Cash ?
B-Module of Population
B-Module of Population Accelerates the accumulation of population by 15% Residential Buildings 2 M-Module of Population, 11 Lense, 12 Industrial Glue, 12 Bronze Gear-wheel, Coins 200,000, Time 2 d at Research Center Cash ?
B-Module of Energy
B-Module of Energy Energy +14% Residential Buildings, Entertainment Facilities, Industrial Buildings 14 Lense, 2 M-Module of Energy, 15 Industrial Glue, 8 Silver Gear-wheel, Coins 265,000, Time 2 d at Research Center Cash ?
B-Module of Profit
B-Module of Profit Accelerates the accumulation of profit by 10%. Entertainment Facilities 12 Bronze Gear-wheel, 2 M-Module of Profit, 15 Industrial Glue, 14 Lense, Coins 250,000, Time 2 d at Research Center Cash ?
B-Module of Happiness
B-Module of Happiness Happiness +25%. Entertainment Facilities 13 Lenses, 2 M-Module of Happiness, 15 Industrial Glue, 7 Silver Gear-wheel, Coins 250,000, Time 2 d at Research Center Cash ?
B-Module of Power
B-Module of Power Increases production of electricity by 14%. Electricity Buildings 12 Silver Gear-wheel, 2 M-Module of Power, 12 Industrial Glue, 12 Pliers, Coins 600,000, Time 2 d at Research Center Cash ?
B-Module of Space
B-Module of Space Increases warehouse capacity by 6. Warehouse 14 Silver Gear-wheel, 2 M-Module of Space, 10 Blowtorch, 15 Bronze Gear-wheel, Coins 2,000,000, Time 2 d at Research Center Cash ?
B-Module of Urbanization
B-Module of Urbanization Increases buildings limit in the city by 20. Administrative Building 8 Silver Gear-wheel, 2 M-Module of Urbanization, 8 Lense, 14 Industrial Glue, Coins 525,000, Time 2 d at Research Center Cash ?
B-Module of Speed
B-Module of Speed Speeds up the return of cars from trips by 15%. Terminal 2 M-Module of Speed, 10 Silver Gear-wheel, 12 Lense, 10 Pliers, Coins 500,000, Time 2 d at Research Center Cash ?
B-Module of Bonus
B-Module of Bonus Increases bonus effects duration by 14%. Administrative Building 11 Silver Gear-wheel, 2 M-Module of Bonus, 10 Lense, 11 Pliers, Coins 575,000, Time 2 d at Research Center Cash ?
B-Module of Winter Freezes
B-Module of Winter Freezes Happiness +12% and decreases electricity consumption by 4%. Entertainment Facilities, Decorations Obtained through some kind of reward or purchase, winter of 2015-16. Cash 10
B-Module of Holiday Fireworks
B-Module of Holiday Fireworks Happiness +27% Entertainment Facilities, Decorations? Cash 10

Module AmplifiersEdit

Since autumn 2016 it is possible to build the S-, M- and B-Module Amplifiers, previously they could only be received as a reward/gift. The Research Center has gotten 3 new levels especially for these types of module amplifiers. The more powerful module amplifiers still only can be received as a reward or gift. The Module Amplifier can be placed in Entertainment Facilities, Electricity buildings, Residential Buildings, Administrative Building, Garage, Terminal, Warehouse; building must have an existing module in it, and one open slot.

Image Name Effect Cost / Where to Acquire Cost to Extract
S-Module Amplifier
S-Module Amplifier "Standard Module Amplifier" increases the efficiency of the building's module by 20%. 1 Golden gear-wheel, 2 Bronze Ball Bearings, S-Module of Energy, S-Module of Happiness, S-Module of Birthrate, Coins 250,000, Time 2 d at Research Center Coins 6,000
M-Module Amplifier
M-Module Amplifier "Improved Module Amplifier" increases the efficiency of the building's module by 40%. 3 Golden gear-wheel, 2 Silver Ball Bearings, 3 S-Module Amplifiers, Coins 400,000, Time 2 d 12 h at Research Center Cash 5
B-Module Amplifier
B-Module Amplifier "Big Module Amplifier" increases the efficiency of the building's module by 50%. 5 Golden gear-wheel, 5 Silver Ball Bearings, 3 M-Module Amplifiers, Coins 600,000, Time 3 d at Research Center Cash ???
R-Module Amplifier
R-Module Amplifier "Module Amplifier 2.0" increases the efficiency of the building's module by 60%. Various Events Cash 25
E-Module Amplifier
E-Module Amplifier Increases module efficiency by 80% Various Events Cash 30
X-Module Amplifier
X-Module Amplifier Increases module efficiency by 95% Various Events Cash 35

R-Modules (Acquired From Events, Battles, Boss Fights, etc) Edit

R is for Rare ...

Image Name Effect Buildings that accept this module Cost / Where to Acquire Cost to Extract
R-Module of Automatization
R-Module of Automatization Removes the population requirement of the factory. Industrial Buildings Various Events, such as Module Building Event Cash 25
R-Module of Fun with Snow
R-Module of Fun with Snow.png Happiness +20% Entertainment Facilities Cash 25
R-Module of Grim Jack
R-Module of Grim Jack Happiness +20% Entertainment Facilities Cash 25
R-Module of Home Production
R-Module of Home Production Happiness +35% Entertainment Facilities, Decorations Cash 25
R-Module of Happy Turkey
R-Module of Happy Turkey Happiness +35% Entertainment Facilities Cash 25
R-Module of Patriotism
R-Module of Patriotism Happiness +35% Entertainment Facilities Cash 25
R-Module of Winter Holidays
R-Module of Winter Holidays Happiness +35% Entertainment Facilities Cash 25
R-Module of Winter Magic
R-Module of Winter Magic Happiness +35% Entertainment Facilities Cash 25
R-Module of Success
R-Module of Success Increases profit by 5% Entertainment Facilities Cash 25
R-Module of Happy Nessie
R-Module of Happy Nessie Happiness +20% Entertainment Facilities Cash 25
R-Module of Management
R-Module of Management XP2 +2 (increases experience for contract) Industrial Buildings Cash 25
R-Module of Soft Paws
R-Module of Soft Paws Happiness +35% Entertainment Facilities Cash 25
Spatial Distortion R-Module
Spatial Distortion R-Module Time Reduces contract completion time by 7% Industrial Buildings Cash 25
Satellite R-Module
Satellite R-Module Happiness +14%, increases profit by 7% Entertainment Facilities Cash 25
Edem Plaza R-Module of Happiness
Edem Plaza R-Module (Happiness) Happiness +45% Edem Plaza Grand Hotel Cash 25
R-Module of Ice Giant
R-Module of Ice Giant Reduces Contract Completion by Time 7%. Industrial Buildings Cash 25
R-Module of Gifts Stealer
R-Module of Gifts Stealer Increases profit by 7%. Entertainment Facilities Cash 25
Queen R-Module
Queen R-Module Increases population growth by 9% and accelerates the accumulation of population by 5%. Residential Buildings Cash 25
R-Module of Ancient Realms
R-Module of Ancient Realms Accelerates the accumulation of profit by 5% and increases profit by 7%. Entertainment Facilities Cash 25
All-Seeing Eye R-Module
All-Seeing Eye R-Module Happiness +14% and decreases electricity consumption by 5%. Entertainment Facilities Cash 25
Pharaoh R-Module
Pharaoh R-Module Happiness +14% and increases profit by 7%. Entertainment Facilities Cash 25
R-Module of Bustling Holiday
R-Module of Bustling Holiday Increases population growth by 20% Residential Buildings Sold in Leather case for Cash 50 with 2 other modules. Cash 25
R-Module of Christmas Miracle
R-Module of Christmas Miracle Increases warehouse capacity by 8. Warehouse Sold in Leather case for Cash 50 with 2 other modules, and in Gold case with 3 other modules for Cash 90. Cash 25
R-Module of Fragrant Needles
R-Module of Fragrant Needles Increases the accumulation of profit by 20%. Entertainment Facilities Sold in Leather case for Cash 50 with 2 other modules. Cash 25
Home Sweet Home R-Module
Home Sweet Home R-Module Happiness + 14%, and decreases electricity consumption by 5%. Entertainment Facilities Acquired from special offer case. Cash 25
R-Module of Happy Christmas
R-Module of Happy Christmas Happiness + 35%. Entertainment Facilities Acquired from a reward case when buying money from the bank. Cash 25
R-Module of Christmas Spirit
R-Module of Christmas Spirit Increases the amount of experience for a contract by XP2 +2. Industrial Buildings Potential reward from Santa's Treasure won from The Rudolph. Cash 25
R-Module of Frosty Morning
R-Module of Frosty Morning Increases the amount of experience for a contract by XP2 +2. Industrial Buildings Reward from something, winter of 2015-16. Cash 25
First Contact R-Module
First Contact R-Module Increases population growth by 9% and accelerates the accumulation of population by 5%. Residential Buildings Flash Offer on Windows, Feb 2016 Cash 25?
R-Module of Concord
R-Module of Concord Increases population growth by 9% and accelerates the accumulation of population by 5%. Residential Buildings Flash Offer on Windows, Feb 2016 Cash 25?
R-Module of Busy Cupid
R-Module of Busy Cupid Happiness + 35%. Entertainment Facilities, Decorations? Possible rewards from one of "Cupid's Gifts" during special sale events, Feb 2016. Also a possible reward from winning "Cupid's Treasures" after completing the Cupid Boss Fight. Cash 25
R-Module of Winged Happiness
R-Module of Winged Happiness Increases population growth by 20% Residential Buildings Possible reward from one of "Cupid's Gifts" during special sale events, Feb 2016. Also included in a leather case sale for Cash 40 with two other items. Also a possible reward from winning "Cupid's Treasures" after completing the Cupid Boss Fight. Cash 25
R-Module of Devotion
R-Module of Devotion Increases amount of experience for the contract by 2 Industrial Buildings Possible reward from one of "Cupid's Gifts" during special sale events, Feb 2016. Also a possible reward from winning "Cupid's Treasures" after completing the Cupid Boss Fight. Cash 25
R-Module of Priceless Love
R-Module of Priceless Love Increases the accumulation of profit by 20% Entertainment Facilities Possible reward from one of "Cupid's Gifts" during special sale events, Feb 2016. Also included in a leather case sale for Cash 40 with two other items. Also a possible reward from winning "Cupid's Treasures" after completing the Cupid Boss Fight. Cash 25
Space Travel R-Module
Space Travel R-Module Accelerates the accumulation of profit by 5% and increases profit by 7%. Entertainment Facilities Cash 25
R-Module of Rich Harvest
R-Module of Rich Harvest Accelerates the accumulation of profit by 7%, and increases profit by 5% Entertainment Facilities Possible reward from a "Basket of Treasure" reward received from visiting Facebook (March 2016) Cash 25
R-Module of Harvest
R-Module of Harvest Increases the population growth by 20% Residential Buildings Possible reward from a "Basket of Treasure" reward received from visiting Facebook (March 2016) Cash 25
R-Module of Holiday Treats
R-Module of Holiday Treats Increases the amount of the experience for the contract by 2 Industrial Buildings Possible reward from a "Basket of Treasure" reward received from visiting Facebook (March 2016) Industrial Buildings
R-Module of Outstanding Vacation
R-Module of Outstanding Vacation Accelerates the accumulation of population by 20% Residential Buildings Potential reward from "The Bunny's Treats!" baskets during 2016 Easter event. Cash 25
R-Module of Happy Easter
R-Module of Happy Easter Happiness +35% Entertainment Facilities, Decorations? Potential reward from "The Bunny's Treats!" baskets during 2016 Easter event. Cash 25
R-Module of Easter Bunny
R-Module of Easter Bunny Accelerates the accumulation of profit by 20% Entertainment Facilities Potential reward from "The Bunny's Treats!" baskets during 2016 Easter event. Cash 25
R-Module of Luck
R-Module of Luck Accelerates the accumulation of profit by 20% Entertainment Facilities Sold as part of "A Set of Irish wonders!", March 2016

Possible contents of a 'Barrel of Treasure', which was sold as part of "A Set of Irish wonders!", March 2016 Sold in Leather case, March 2016

Cash 25
R-Module of Wealth
R-Module of Wealth Happiness +35% Entertainment Facilities, Decorations? Sold as part of "A Set of Irish wonders!", March 2016.

Possible contents of a 'Barrel of Treasure', which was sold as part of "A Set of Irish wonders!", March 2016 Sold in a Leather case, March 2016

Cash 25
R-Module of Sly Leprechaun
R-Module of Sly Leprechaun Increases profit by 7% Entertainment Facilities Possible contents of a 'Barrel of Treasure', which was sold as part of "A Set of Irish wonders!", March 2016 Cash 30
Lucky Star R-Module
Lucky Star R-Module Happiness +35% Entertainment Facilities, Decorations? Sold in a Leather case, November 2016 for Cash 50 with several other items. Cash 25

.

E-Modules (Acquired From Events, Battles, Boss Fights, Sales, etc) Edit

E is for Enhanced ...

Image Name Effect Buildings that accept this module Cost / Where to Acquire Cost to Extract
E-Module of Happy Turkey
E-Module of Happy Turkey Happiness +40% Entertainment Facilities Cash 30
E-Module of Rich Harvest
E-Module of Rich Harvest Accelerates the accumulation of profit by +8%, and increases profit by 6% Entertainment Facilities Cash 30
Space Travel E-Module
Space Travel E-Module Accelerates the accumulation of profit by +6%, and increases profit by 8% Entertainment Facilities Cash 30
E-Module of Gifts Stealer
E-Module of Gifts Stealer Increases profit by 8% Entertainment Facilities Cash 30
E-Module of Ice Giant
E-Module of Ice Giant Reduces contract completion time by 10%. Industrial Buildings Reward for winning Ice Giant Boss Fight? Cash 30
E-Module of Bustling Holiday
E-Module of Bustling Holiday Increases population growth by 25% Residential Buildings Sold in Steel case for Cash 70 with 4 other modules and in Gold case with 3 other modules for Cash 90. Cash 30
E-Module of Christmas Miracle
E-Module of Christmas Miracle Increases warehouse capacity by 10. Warehouse Sold in Steel case for Cash 70 with 4 other modules. Cash 30
E-Module of Fragrant Needles
E-Module of Fragrant Needles Increases the accumulation of profit by 25%. Entertainment Facilities Sold in Steel case for Cash 70 with 4 other modules and in Gold case with 3 other modules for Cash 90. Cash 30
E-Module of Winter Freezes
E-Module of Winter Freezes Happiness + 16%, and decreases electricity consumption by 6%. Entertainment Facilities Sold as part of "Christmas Miracle Set" for $19.99. Also sold in a Steel case for Cash 90. Cash 30
Home Sweet Home E-Module
Home Sweet Home E-Module Happiness + 16%, and decreases electricity consumption by 6%. Entertainment Facilities Acquired from special offer case. Cash 30
E-Module of Surprise
E-Module of Surprise Happiness + 16%, and increases profit by 8%. Entertainment Facilities Sold as part of "Flash Offer" for $19.99, January 2017. Cash 30
E-Module of Happy Christmas
E-Module of Happy Christmas Happiness + 40%. Entertainment Facilities, Decorations? Acquired from a reward case when buying money from the bank. Cash 30
E-Module of Winter Magic
E-Module of Winter Magic Happiness + 40%. Entertainment Facilities, Decorations? Acquired from a reward case for top players after The Rudolph boss fight. Cash 30
E-Module of Happy Date
E-Module of Happy Date Happiness + 40%. Entertainment Facilities, Decorations?
  • 2016 Valentines Day event
  • Sold as part of Businessman-in-love pack for $9.99, Feb 2016
  • Sold as part of the "Romantic Kit" for $19.99, Feb 2017
Cash 30
E-Module of Busy Cupid
E-Module of Busy Cupid Happiness + 40%. Entertainment Facilities, Decorations? Part of 2016 St.Valentine's Day Set for $14.99, also sold in a Steel case for Cash 60 (with several other items) Cash 30
E-Module of Winged Happiness
E-Module of Winged Happiness Increases population growth by 25% Residential Buildings
  • Included as part of St. Valentine's Set, Feb 2016.
  • Sold as part of the "Romantic Kit" for $19.99, Feb 2017
Cash 30
E-Module of Wealth
E-Module of Wealth Happiness +40% Entertainment Facilities, Decorations? Included as part of "A leprechaun treasure set!" for $34.99, Feb 2016. Cash 30
E-Module of Sly Leprechaun
E-Module of Sly Leprechaun Increases profit by 8% Entertainment Facilities Included as part of "A leprechaun treasure set!" for $34.99, Feb 2016.

Possible contents of a 'Barrel of Treasure', which was sold as part of "A Set of Irish wonders!", March 2016

Cash 30
E-Module of Outstanding Vacation
E-Module of Outstanding Vacation Accelerates the accumulation of population by 25% Residential Buildings Contest reward during 2016 Easter event. Cash 30
E-Module of Happy Easter
E-Module of Happy Easter Happiness +40% Entertainment Facilities, Decorations? Contest reward during 2016 Easter event. Cash 30
E-Module of Easter Bunny
E-Module of Easter Bunny Accelerates the accumulation of profit by 25% Entertainment Facilities Contest reward during 2016 Easter event. Cash 30
E-Module of Luck
E-Module of Luck Accelerates the accumulation of profit by 25% Entertainment Facilities Contest reward during O'Leprechauner Brothers event. Cash 30
Happy Dragon E-Module
Happy Dragon E-Module.png Happiness +40% Entertainment Facilities, Decorations
  • Sold as part of "A pack of magic treasures!", Jan 2017
  • Available in "Dragon's Hoard" chest
Cash 30
Lucky Star E-Module
Lucky Star E-Module Happiness +40% Entertainment Facilities Available in steel and gold cases for Cash 70 and Cash 105, respectively, November 2016. Cash 30


.

X-Modules (Acquired From Events, Battles, Boss Fights, etc) Edit

X is for eXperimental ...

Image Name Effect Buildings that accept this module Cost / Where to Acquire Cost to Extract
Queen X-Module
Queen X-Module Increases population growth by 15% and accelerates the accumulation of population by 10%. Residential Buildings Cash 35
Pharaoh X-Module
Pharaoh X-Module Happiness +18% and increases profit by 9%. Entertainment Facilities Cash 35
X-Module of Holiday Fireworks
X-Module of Holiday Fireworks Happiness +45% Entertainment Facilities, Decorations? Sold as part of "Christmas Miracle Set" for $19.99. Cash 35
Spatial Distortion X-Module
Spatial Distortion X-Module Time Reduces contract completion time by 15% Industrial Buildings Flash Offer on Windows, Feb 2016 Cash 35?
Dragon Hoard X-Module
Dragon Hoard X-Module Time Accelerates the accumulation of profit by 7% and increases profit by 10%. Entertainment Facilities Sold as part of "A pack of magic treasures!", Jan 2017 Cash 35

Module Recipes Edit

As shown in the tables above, some modules that can be built in the Research Center require both Resources and a Recipe. Recipes are obtained in various ways; some can be purchased, while others are given only as daily Rewards or rewards from battles, Boss Fights, or Events.

Image Name Obtained From Price (if any)
Recipe M-Module of Bargain Recipe: M-Module of Bargain Rewards
Recipe M-Module of Energy Recipe: M-Module of Energy Rewards
Recipe M-Module of Happiness Recipe: M-Module of Happiness Rewards
Recipe M-Module of Technology Robot Recipe: M-Module of Technology Robot Rating Points Simple 4,000 (corporation rating points).
Recipe M-Module of Speed Robot Recipe: M-Module of Speed Robot Rating Points Simple 4,500 (corporation rating points).
Recipe M-Module of Economy Robot Recipe: M-Module of Economy Robot Corporation Shop Rating Points Simple 5,000 (corporation rating points).
Recipe M-Module of Urbanization Recipe: M-Module of Urbanization Corporation Shop Rating Points Simple 14,000 (corporation rating points).
Recipe M-Module of Bonus Recipe: M-Module of Bonus Corporation Shop Rating Points Simple 14,000 (corporation rating points).
Recipe M-Module of Power Recipe: M-Module of Power Rating Points Simple 13,000 (corporation rating points).
Recipe M-Module of Speed Recipe: M-Module of Speed Corporation Shop Rating Points Simple 14,000 (corporation rating points).
Recipe M-Module of Space Recipe: M-Module of Space Corporation Shop Rating Points Simple 17,500 (corporation rating points).

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