Most buildings in the city require some amount of electricity. The buildings on this page generate electricity to power the other buildings. You cannot place new buildings that need electricity if there is not enough electricity being generated.
Wind Mill +50 3,000 (Occupies 1 total square of territory and produces 114 "bulbs" of electricity per square when fully upgraded) | |
Wind Farm +150 15,000 (Occupies 4 total squares of territory and produces 85 "bulbs" of electricity per square when fully upgraded) | |
Solar Plant +350 130,000 (Occupies 4 total squares of territory and produces 197.5 "bulbs" of electricity per square when fully upgraded) | |
Settlers Truck +400 ? | |
Wind Turbine +400 20 (Occupies 1 total square of territory and produces 612 "bulbs" of electricity per square when fully upgraded) | |
Twin Wind Turbine +1200 55 (Occupies 4 total squares of territory and produces 606 "bulbs" of electricity per square when fully upgraded) | |
Big Power Plant +5000 150 (Occupies 16 total squares of territory and produces 631.25 "bulbs" of electricity per square when fully upgraded) | |
Quantum Generator +4150 100 (Occupies 9 total squares of territory and produces 956.67 "bulbs" of electricity per square when fully upgraded) | |
Hydro Power Plant +800 Built through a 5-part quest (Occupies 24 total squares of territory and produces 108.33 "bulbs" of electricity per square when fully upgraded. Note that these squares are in a fixed location, dedicated to the Hydro Power, and cannot be used for anything else.) | |
Nanogenerator +7000 Built from nine blueprint pieces earned from completing quests within the allotted time, and from purchasing missing pieces. | |
Tesla generator +120, increases production of nearby power plants. 130 | |
Towering Grandeur +6120 on Windows, +6300 on iPad 4,000 |